Although the library is an excellent place to start, researching Game Studies isn't just limited to ASU Library, there is a myriad of other resources from archives to open access journals that you can consult.
On this website, courtesy of the Internet Archive, visitors can explore and play a number of these classic games from the comfort of their personal computer. As of this write up, the collection includes over 600 games, complete with their signature arcade music. Each game is accompanied by information about its creator and original release date, and gamers are invited to add their own reviews. Visitors can browse games by creator (e.g. Sega, Atari), by title, or by publication date. Visitors with a certain favorite game in mind can also conduct a quick search of the collection.
Information about institutions that archive video games-related materials can be found here:
Designed around the concept of "preservation through use," LGIRA makes accessible to researchers all over the world and of all ages, a constantly expanding collection of computer games, systems, peripherals, memorabilia, scholarship, and a plethora of other game-related materials.
The Stephen M. Cabrinety Collection in the History of Microcomputing at Stanford University consists contains software, computer hardware, peripheral devices, hand-held games, and computer industry literature documenting the microcomputing gaming industry during its formative years.
The world's first permanent exhibition of interactive digital entertainment culture.
The aim of the How They Got Game research project is to explore the history and cultural impact of a crucial segment of New Media: interactive simulations and video games...
LOC receives a copy of video games as they are released, and works to preserve them, as well as strategy guides, video samples of game play, and related works.
The MADE is a center and museum dedicated to activities that engage participants with all forms of digital art and entertainment.
Forgotten and broken down Soviet-era arcade games are now being restored for Moscow’s newest museum and now it is possible to play and feel atmosphere of the passed epoch.
Holdings include licensed merchandise, technical apparatus, still photographs, design materials, costumes, games, fan magazines, marketing materials of all kinds, video and computer games, and movie theater furnishings.
This Archive is working to preserve, analyse and display the products of the global videogame industry...
This museum archives all aspects of play, including games.
The UIUC Gaming collection was created to support a wide variety of campus interdisciplinary programs, scholarly research, and student needs involving video games.
The UT Videogame Archive is a collection component of The Dolph Briscoe Center for American History that seeks to preserve and protect the records of videogame developers, publishers, and artists for use by a wide array of researchers.
Professor Hosoi’s archive is the only archive in the world that aims to collect and preserve the entire gaming experience, including hardware, software, and visuals.