Although the library is an excellent place to start, researching Game Studies isn't just limited to ASU Library, there is a myriad of other resources from archives to open access journals that you can consult.
On this website, courtesy of the Internet Archive, visitors can explore and play a number of these classic games from the comfort of their personal computer. As of this write up, the collection includes over 600 games, complete with their signature arcade music. Each game is accompanied by information about its creator and original release date, and gamers are invited to add their own reviews. Visitors can browse games by creator (e.g. Sega, Atari), by title, or by publication date. Visitors with a certain favorite game in mind can also conduct a quick search of the collection.
Designed around the concept of "preservation through use," LGIRA makes accessible to researchers all over the world and of all ages, a constantly expanding collection of computer games, systems, peripherals, memorabilia, scholarship, and a plethora of other game-related materials.
The Stephen M. Cabrinety Collection in the History of Microcomputing at Stanford University consists contains software, computer hardware, peripheral devices, hand-held games, and computer industry literature documenting the microcomputing gaming industry during its formative years.
Holdings include licensed merchandise, technical apparatus, still photographs, design materials, costumes, games, fan magazines, marketing materials of all kinds, video and computer games, and movie theater furnishings.
The UT Videogame Archive is a collection component of The Dolph Briscoe Center for American History that seeks to preserve and protect the records of videogame developers, publishers, and artists for use by a wide array of researchers.
A non-profit membership organization serving individuals that create video games by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community.
The Journal of Games Criticism (JGC) is a non-profit, peer-reviewed, open-access journal which aims to respond to these cultural artifacts by extending the range of authors to include both traditional academics and popular bloggers. The journal strives to be a producer of feed-forward approaches to video games criticism with a focus on influencing gamer culture, the design and writing of video games, and the social understanding of video games and video games criticism.
Gameology.org presents commentary and resources related to videogame studies. We produce commentary and analysis of videogames and related game culture as well as longer essays. We also host a database of images and maintain a bibliography (or gameography?) of the works that we have written about or referenced throughout the site.
Game Research attempts to bring together knowledge on computer games from the areas of art, business, and science. Traditionally such cross-communication has been sparse to the detriment of all involved.
The key aim of the Siren project is to create an intelligent interactive software system, specifically a serious game, which supports teachers’ role to educate young people on how to resolve conflicts.
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